AI Insights · Timothy · April 2022
Top 5 High Fantasy Games on iOS in Chile: Q1 2022 Performance
Explore the performance of the top high fantasy games on iOS in Chile during Q1 2022, including weekly trends in downloads, revenue, and active users.
During the first quarter of 2022, the top high fantasy games on iOS in Chile showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at the metrics for the top 5 games: Clash Royale, Evony, Akinator, Genshin Impact: Natlan Launch, and League of Legends: Wild Rift.
Clash Royale from Supercell saw a mixed trend in weekly revenue, peaking at around $45K in the first week of January and experiencing lows of approximately $17K in late March. Weekly downloads showed a slight decline, starting at 11.4K at the end of December and dropping to around 6.9K by the end of March. The game maintained a relatively stable number of weekly active users, with slight fluctuations around the 240K mark.
Evony by TOP GAMES INC. experienced a steady growth in weekly revenue, starting at $6.5K and peaking at approximately $7.7K by the end of March. The weekly downloads fluctuated, peaking at 3.7K in late February before dropping to around 1.5K in late March. Weekly active users also showed an overall increase, reaching a high of 7K in late February.
Akinator from Elokence had minimal revenue throughout the quarter, with occasional peaks and several weeks reporting negligible earnings. The game saw a significant spike in weekly downloads at the end of January, reaching 4.8K, but this number declined to around 970 by the end of March. Weekly active users peaked at approximately 13.5K in late January and then decreased to about 4.4K by the end of March.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. showed a high variability in weekly revenue, starting at $23.5K in late December, peaking at $48.5K in late January, and ending the quarter at around $30.9K. Weekly downloads were relatively stable, averaging around 2.2K, with a slight dip to 1.1K at the end of February. Weekly active users fluctuated between 15K and 17K, ending the quarter at around 12.4K.
League of Legends: Wild Rift from Riot Games had a steady weekly revenue, peaking at $6.7K in late March. Weekly downloads remained relatively stable, averaging around 1.5K throughout the quarter. The game maintained a consistent number of weekly active users, averaging around 18K, with minor fluctuations.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.